Shell

'This article is revolved around an enemy type within the series, Kamen Rider Zero-One: Prologue. The article will feature spoilers present in the series. '

Biography
Shells are living cybernetic husks created by the cyber-terrorist organization, Crash.exe. Any Shell that was seen in the series was once a human. However, they were kidnapped by Crash’s unknown affiliates, converted into mindless individuals and sent into cyberspace to disrupt a world reliant on modern technology. There are many variations of a Shell which serve different purposes. One of them is known to be controlled by an operator. Throughout the series, a Shell can be heard making an eerie breathing sound.

The First Shell
The first Shell appears in episode 1 of the prologue. It makes its appearance known by arriving in cyberspace through the method of teleportation. During Zero's analysis, it is said that this specific Shell carries a remote packet-link used in data manipulation. Zero is able to defeat the Shell by utilizing his super speed in his Zero Stage form, dishing out a series of strikes which ultimately leads to the downfall or data purge of the first Shell.

The Second Shell
The second Shell appears in episode 2 of the prologue. Similar to the first Shell, it makes its entrance through the method of teleportation. When it arrives, the Shell appears to be armed with a pair of blades. It is said that this specific Shell contains a viral bypath which can dissipate code at a base level. It is defeated in a similar fashion to the first Shell. However, Zero utilizes a sword to dish out a series of slashes when he activates his super speed,

The Third Shell
The third Shell appears in the last three episodes of the prologue. It is the longest surviving Shell within the series. It is operated by an unknown assailant of the Crash.exe organization. Its main weapon is a gun, which it utilizes to shoot Zero in a surprise attack. It is said to carry a numerical slip-code packet which is able to alter the value of pharmaceutical goods that are sold on a day to day basis. Zero eliminates this specific Shell by landing a series of strikes within an incomplete Zero-One stage during his last stand.